荣耀彩票代理

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  • Cocos2D瓦块地图高清屏(retina)显示比例问题的解决

    发表于:2016-01-08
  • 荣耀彩票代理ZAICocos2DDEYOUXIBIANCHENGLI,CHANGYONGDAOWAKUAIDITU ERcocos2D3 4 9ZHONGZAIGAOQINGPINGXIADITUDEXIANSHIMOSHIZONGSHICHUZAIPUQINGPINGDEZHUANGTAI,RUXIATUSUOSHI:KEYIKANDAODITUZHONGMEIYIGEWAKUAIXIANGDANGMOHU,ZHEIZAIretinaPINGZHONGSHIBUNENGJIESHOUDE,ZAIGUONEIHEGUOWAILUNTANSHANGDOUZHAOLEYIFAN

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  • Cocos2D实现RPG游戏人物地图行走的跟随效果

    发表于:2016-01-04
  • ZAIYIXIERPGYOUXIZHONG,RENWUDUILIEZAIDITUZHONGXINGZOUDESHIHOUYOUSHIXUYAOSHIXIANYIGEGENSUIXIAOGUO,BIRUDAJIADOUWANGUODEFCYOUXI<<TUNSHITIANDI>> XIAOGUOWEIDANGDUILIEZHIYOUYIGERENSHI,TaKEYIZIYOUZAIDITUZHONGXINGZOU,DANGDUILIEDUOYUYIRENSHI,WOMENRANGQITAJIAOSEGENSUIZAIYOUXIZHUJIAOZHI

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  • Cocos2D实现RPG队伍菜单任意调整角色顺序的效果

    发表于:2016-01-04
  • DAXIONGMAOZHU·HOUPEIYUANCHUANGHUOFANYIZUOPIN HUANYINGZHUANZAI,ZHUANZAIQINGZHUMINGCHUCHU RUGUOJUEDEXIEDEBUHAOQINGDUOTIYIJIAN,RUGUOJUEDEBUCUOQINGDUODUOZHICHIDIANZAN XIEXIE!hopy;)QIANYIPIANWOMENSHIXIANLEDUIWUSHIXIANTUOWEIXIAOGUO,DANSHIZAISHIJIYOUXIZHONGWOMENWANGWANGXUYAOGENJUBUTONGDEJIAOSENENGLI

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  • Cocos2D两个方法的重构一例

    发表于:2016-01-04
  • 荣耀彩票代理ZAIRPGYOUXIXIANGMUDEGameSpaceLEIZHONGYUANLAIYOUYIGEFANGFA:-(instancetype)initWithGameScene:(GameScene*)gameScenemapName:(NSString*)mapName;GONGNENGZHUYAOWEIYONGZHIDINGDEDITUCHUSHIHUAYOUXIKONGJIANBUJU,HOULAIYOUYUSHIYONGFANGBIANDEYUANYIN,ZENGJIALEYI

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  • Live2dcocos2dx教程(一)例子搭建及运行

    发表于:2015-12-23
  • QIANYAN  ZHEIPIANWENZHANGBUJIANGDAIMA,JIESHAOlive2d-cocos2dx-sdkDEXIAZAI、PEIZHIYUNXINGGUANWANGLIZIYIJIYUDAODEWENTIJIEJUEFANGAN。DIYICIJIECHUZHEIGE,YOUCUODEDIFANG,XIWANGDASHENZHIZHENG。MUQIANcocos2dx-live2dZILIAOHENSHAO,ZHEILIXIEXIALAI,XIWANGXINSHOUNENGYOUSUOSHOU

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  • Cocos2dx实现光影效果的两种方式

    发表于:2015-12-23
  • 荣耀彩票代理ShaderHERenderTextureXIANTIESHANGLIANGZHANGXIAOGUOTU(Shader)(RenderTexture)SHUOYIXIASHIXIANDEYUANYIN,YINWEIXIANGMUZHONGXUYAOYEJING,GUANGYINGDEXIAOGUO。ZUICHUXIANGDAOSHIYONGShaderLAISHIXIAN。SHIXIANZHIHOU。XIAOGUOHAIBUCUO。YINWEIZUICHUDECESHISHIZAIMacSHANGPAODEKEHUDUAN,

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  • COCOS2DJS入门官网template源码解析

    发表于:2015-12-16
  • SHOUXIANJIESHAOJIGEGAINIAN:DAOYAN:  DAOYAN(Director)SHICocos2d-JSYINQINGCHOUXIANGDEYIGEDUIXIANG,DirectorSHIZHENGGECocos2d-JSYINQINGDEHEXIN,SHIZHENGGEYOUXIDEDAOHANGYI,YOUXIZHONGDEYIXIECHANGYONGCAOZUOJIUSHIYOUDirectorLAIKONGZHIDE,BIRUOpenGLESDECHUSHIHUA,

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  • 项目分享三:页面之间的传值

    发表于:2015-12-16
  • YI、HUIDIAOHANSHUDESHIYONGWOMENSHOUXIANLAIKANYIXIA,YEMIANJIANCHUANZHIDEYIGEJINGDIANLIZI,LIEBIAOYEYUMINGXIYEZHIJIANDECHUANZHI,RUXIAMIANERZHANGTUSUOTU。ZAILIEBIAOYEDIANJIPINGJIASHAIDAN,JINRUPINGJIASHAIDANYEMIAN,DANGYONGHUZAIGAIYEMIANWANCHENGCAOZUOHOU,LIEBIAOYEDUIYINGDEXUANXIANG,XIANGYINGDI

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  • 跨平台开发时代的 (再次) 到来?

    发表于:2015-12-14
  • ZHEIPIANWENZHANGZHUYAOXIANGTANTANZUIJINYOUGUAQIDEYIDONGKAIFAKUAPINGTAIZHIFENG,BINGZHEZHONGJIESHAOHEDUIBIYIXIAXIANGSHIXamarin,NativeScript、ReactNativeHEDeviceOneZHILEIDEDONGXI。BUHUIYOUTEBIESHENRUDEJISHUTAOLUN,DAJIAKEYIDANGZUOYIPIANKEPULEIDEWENZHANGLAIKAN。GUSHIDE

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  • cocos2dx

    发表于:2015-12-08
  • 荣耀彩票代理ZHUNBEIGONGJU  cocos2dxDANGQIANZUIXINBANBEN:v3 9GUANWANGXIAZAIDIZHI:http: www cocos com download python2 7xZUIXINBANBEN:2 7 11GUANWANGXIAZAIDIZHI:https: www python org downloads release python-2711 HUOZHEhttps: www python o

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  • Cocos2D中Node的userObject实例变量使用时一个要注意的地方

    发表于:2015-12-03
  • 荣耀彩票代理DAXIONGMAOZHU·HOUPEIYUANCHUANGHUOFANYIZUOPIN HUANYINGZHUANZAI,ZHUANZAIQINGZHUMINGCHUCHU RUGUOJUEDEXIEDEBUHAOQINGGAOSUWO,RUGUOJUEDEBUCUOQINGDUODUOZHICHIDIANZAN XIEXIE!hopy;)WOMENZHIDAOZAICocos2DZHONG,CCNodeDUIXIANGYOUYIGEivarWEIuserObject,TAKEYIYONGLAIHENFANGBIANDECUNCHUYIXIEHE

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  • Cocos2Dv3.4在AppDelegate中不返回的情况及解决

    发表于:2015-12-01
  • DAXIONGMAOZHU·HOUPEIYUANCHUANGHUOFANYIZUOPIN HUANYINGZHUANZAI,ZHUANZAIQINGZHUMINGCHUCHU RUGUOJUEDEXIEDEBUHAOQINGGAOSUWO,RUGUOJUEDEBUCUOQINGDUODUOZHICHIDIANZAN XIEXIE!hopy;)WOMENTONGCHANGXIANGZAIappQIDONGDEZAOQIZUOYIXIESHIQING,KENENGFANGZAIAppDelegateZHONGDEdidFinishLaunchingWit

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  • cocos2dx随笔1

    发表于:2015-11-30
  • 荣耀彩票代理 include"HelloWorldScene h"USING_NS_CC;Scene*HelloWorld::createScene(){ & 39;scene& 39;isanautoreleaseobjectautoscene=Scene::create(); & 39;layer& 39;isanautoreleaseobjectautolayer=HelloWorld::c

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  • Cocos2D中的纹理(textures)的解释

    发表于:2015-11-30
  • NIDETUPIANWENJIAN(PNG,PVR)ZAIRUHOUZHUANHUANWEIGPUKEYILIJIEDEOpenGLESWENLIGESHI Cocos2DJINGLINGBEINILIANJIEDAOZHEIXIEWENLISHANG,ZAINIDEYOUXIZHONGBEICocos2DDEDirectorHEOpenGLESYONGLAIXUANRAN Cocos2DBAOKUOYIGEWENLIHUANCUNGUANLIQIJIANGRENHENISHIYONGGUODEWENLIHUAN

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  • Cocos2DiOS之旅:如何写一个敲地鼠游戏(八):为动画建立属性列表

    发表于:2015-11-30
  • MIANZESHENMING:BENBOKETIGONGDESUOYOUFANYIWENZHANGYUANGAOJUNLAIZIHULIANWANG,JINGONGXUEXIJIAOLIUZHIYONG,QINGWUJINXINGSHANGYEYONGTU。TONGSHI,ZHUANZAISHIBUYAOYICHUBENSHENMING。RUCHANSHENGRENHEJIUFEN,JUNYUBENBOKESUOYOUREN、FABIAOGAIFANYIGAOZHIRENWURENHEGUANXI。XIEXIEHEZUO!ZAIZHIQIANDE

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